

While the developers wanted to stay true to that, most of the historical records for the events surrounding Troy are mainly found in myths like the Iliad.

“Every Total War title so far has been historical and we wanted to keep that up,” Georgieva said. Instead of going full-on fantastical with gods and mythical creatures, the developers instead explore the “truth behind the myth approach” and are trying to portray these elements in a realistic way.
#Troy total war series
While it might turn off some series veterans by getting too close to the competition, this approach changes diplomacy in a way the Total War series has needed for some time - and it's a system that should be expanded upon in future Total War games.Īnother risk Total War Saga: Troy takes is with its faithful approach to history. Georgieva explained that “this kind of barter economy is more appropriate for Troy than for any other period in history that we've covered.” For example, if you have a lot of stone but need food, and see a neighboring nation is in the opposite situation, you can enter a mutually beneficial trade agreement. These resources are tied to expansion and diplomacy in a way that more closely resembles Firaxis’ popular Civilization games rather than the diplomacy and expansion found in previous Total War titles. The developers did this by taking two major risks: The first is the “multiple resource economy.” Basically, every civilization needs food, wood, stone, and bronze to survive, build, and expand. “We decided that we were going to approach this project by making it complex and interesting on the campaign level rather than so much on the battle level.” “When we selected this setting of the Late Bronze Age, we knew that the battle mechanics that we were going to bring would not be so groundbreaking,” Director Maya Georgieva explained to Inverse. Between Sega’s major strategy game releases like Humankind and mainline Total War titles, a new spin-off called A Total War Saga: Troy is here to tide us over.įollowing in the footsteps of Thrones of Britannia, Creative Assembly's Total War Saga: Troyis set during the famous war between the Acheans and Troy after the Trojan prince Paris ran off with Helen, the queen of Sparta - best known as "the face that launched a thousand ships." As a budget title that’s part of the Total War Saga spin-off series created on Total War: Warhammer’s engine, Troy won’t make any big strides forward when it comes to the large-scale battles the series is known for, but it is taking some interesting risks with its story and campaign.
